Monday 8 March 2010

Appeal in Animation

When creating an appealing pose for a character, one thing to avoid is called "twins", where both arms and both legs are in the same position, doing the same thing. This creates a stiff pose that is unappealing. Vary the parts of the body a bit, including the facial features, makes a character more appealing. Audiences like to see a quality of charm, pleasing design, simplicity, communication, or magnetism. A weak drawing or design lacks appeal. A design that is complicated or hard to read lacks appeal. Clumsy shapes and awkward moves all have low appeal. The actual word "appeal" is usually misrepresented to suggest bunnies, kittens and cuddly bears. It doesn't.  Appeal in animation means anything someone would like to see in it: quality of charm, pleasing design, simplicity, magnetism or communication.

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